The eight rules
What every MFIA member does in a big Abyss fight.
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Listen to our commanders
Our commanders call the fight in voice and in chat. When a call comes, act on it straight away. That is the secret to victory.
- Defhold and defend
- Boss bursteverything on the boss
- Groupstack up on the leader
When a target is called, everyone switches to it, even if yours was almost down. Focused damage ends fights in seconds; spread damage heals back up.
Help each other with the boss's HP. Call it out as it drops so nobody misses the burst window, which is usually the last 5%.
Burst window · last 5%Call the HP as it dropsThe same goes for anything else you see that the commanders might not: enemy numbers, where they're coming from, a healer out of position. Playing with legion mates who speak another language? The MFIA Phrasebook has the common callouts in English, Chinese and Korean.
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Always put Legion Kisks down
A Legion Kisk is our respawn point on the field. Put one down whenever the situation calls for it, including in place of someone else's.
Put them down early, around 5 minutes before the boss spawns. Don't worry about one being destroyed: if enough of us carry Legion Kisks, another one goes up straight away.
Note: after you put down a Kisk, you have a 30-minute cooldown before you can put down another. That's why several of us need to carry them: when one is destroyed, someone whose Kisk is off cooldown puts theirs down.
So bring your Legion Kisks with you every time, along with everything else you need: set your Stigmas for your party (rule 07), restock potions and shop in town first. Your Abyss time only runs inside.
A death near a Kisk costs seconds. A death without one costs the long flight back from base.
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Join the call whenever you can
Even if you only listen, join voice. Comms are instant and fast, and that is what lets our commanders make calls on the spot.
A typed call arrives after the moment has passed. A voice call lands while it still matters.
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Synergy beats gear
The difference between us and PvE players is not just equipment. It is our synergy, PvP habits and knowledge.
Play with each other enough and you learn when to pop your buffs for your teammates, when a push is coming, and who will follow you in.
Good PvP habits include knowing when not to fight. A low-HP runner is often bait: chasing one alone pulls you away from our healers and into their side. Let them go unless the group goes with you.
Knowledge includes the ground you fight on. A stun or a badly timed glide near a ledge can drop you off the map and cost you the flight back, so fight with solid ground behind you.
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When someone gets caught, hit back
When one of us gets caught or rushes into the fray, every enemy is focused on that first player. That is the best moment to attack.
Many players run when a teammate gets caught. That is a bad habit. Turn in, not away.
The same goes for our healers. When an enemy dives a Cleric or Chanter, that diver is the one who got caught: stun, root or burst them off.
Turning in works because we arrive together. A lone player out in front gets surrounded and dropped before support arrives, so if you go in first, make sure the group is coming with you.
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Started a force? Organise the parties
Starting a force and advertising it is only half the job. Once people have joined, organise the parties. Don't leave them the way people happened to join.
Where possible, give every party a Cleric and/or a Chanter. If one party has two and another has none, move one over. Support in every party gives each one the most survivability and damage.
A party with no support melts the moment it gets focused, and then the whole force is a party short.
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Set your Stigmas for your party
Your Stigmas should change with who is in your party. Some buffs from different classes don't stack, so if someone already covers it, your slot is wasted. Once the parties are set, see who you're with and pick Stigmas that add something the party doesn't already have.
ExampleThe Cleric's Light of Protection and the Chanter's Undefeated Mantra don't stack. In a party with both, the Cleric keeps Light of Protection and the Chanter swaps Undefeated Mantra for Impeding Authority, a party shield.
- Light of ProtectionCleric keeps it
- Undefeated Mantra → Impeding AuthorityChanter swaps
Check your party buffsIf you see these 2 icons in your party buffs, something is wrong. Light of Protection and Undefeated Mantra don't stack, so one of them is wasted: someone in your party needs to swap.
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Stay and kill
Whether we get the objective or not, STAY AND KILL. Killing them is our bonus.
- When we winKILL THE RUNNING FACTION
- When we loseHOLD YOUR GROUND AND KILL
Don't run.
Class PvP guides
For more class PvP guides, check out our guides.